Mutations

Mutation
Radiation
Class
Description
Upgrade Radiation
Upgrade Description
Color
1
Aesthetic
Turn your character a non-natural color. This can include markings, body parts, or your whole character
N/A
N/A
ColorFeathers/Fur
1
Aesthetic
Add feathers to your furry character or fur to your feathery character. Only comes on one part of it's body
1
Feathers or fur covers as much of your character's body as you want, even all of it
Iridescence
1
Aesthetic
Add some irridescence to your character, may it be on feathers/fur, claws, nose, eyes, etc
1
Add iridescence to multiple parts, i.e. claws and eyes
Luminescence
1
Aesthetic
Character will have a luminescent glow about them, of whichever color you choose
1
Multiple body parts applicable
Mood
1
Aesthetic
A certain body part will change color or size according to the mood of your character (eyes, claws, teeth, etc) This mutation does not necessarily aid in combat situations
1
Multiple body parts applicable
Phosphorescence
1
Aesthetic
After being in the sun for a while, your character will glow in shade and darkness. The darker the space and longer they've been in the light, the brighter they will glow. Fur/feathers, claws, eyes, etc
1
Multiple body parts applicable



Mutation Radiation Class Description Upgrade Radiation Upgrade Description
Color 1 Aesthetic Turn your character a non-natural color. This can include markings, body parts, or your whole character N/A N/A
Feathers/Fur 1 Aesthetic Add feathers to your furry character or fur to your feathery character. Only comes on one part of it's body 1 Feathers or fur covers as much of your character's body as you want, even all of it
Iridescence 1 Aesthetic Add some irridescence to your character, may it be on feathers/fur, claws, nose, eyes, etc 1 Add iridescence to multiple parts, i.e. claws and eyes
Luminescence 1 Aesthetic Character will have a luminescent glow about them, of whichever color you choose 1 Multiple body parts applicable
Mood 1 Aesthetic A certain body part will change color or size according to the mood of your character (eyes, claws, teeth, etc) This mutation does not necessarily aid in combat situations 1 Multiple body parts applicable
Phosphorescence 1 Aesthetic After being in the sun for a while, your character will glow in shade and darkness. The darker the space and longer they've been in the light, the brighter they will glow. Fur/feathers, claws, eyes, etc 1 Multiple body parts applicable
Scales 2 Aesthetic Scales will grow and replace the fur/feathers on parts of your character. Skin under scales secretes a mucus layer over the scales. This reduces drag in the water, aiding in speed 1 Scales cover the entire body
Armor 2 Combat Bones grow outside character's body, in a plate-like form. They cover the fur/feathers/etc in up to two areas and are as strong as the character's bones. May stand on end along with fur/etc. If broken, will hurt a lot and take a while to regrow 3 Plates may cover entire body, allowing character to curl up and be fully protected, as long as the bone doesn't break
Bones 2 Combat Character grows bony appendages, such as horns, spikes, antlers, etc 2 Character can grow two sets i.e. horns and spikes, etc
Spikes 2 Combat Bones grow out of character's skin like small thin spikes, along with fur. Can stand on end along with fur/feathers/etc. Strength is as strong as character's bones. Will regrow if broken or lost after a while 3 "Quills" are barbed, and have the ability to die off, loosen, and be shot to attack. If snapped while alive, will hurt some; if snapped while dead, they'll just fall out
Teeth 1 Combat Character may grow abnormal teeth, a full extra set, etc. May include tusks, saber fangs, etc N/A N/A
Venom 2 Combat Character develops venom glands underneath their eyes, and tubular fangs (canines) with which to inject N/A N/A
Extra Toe 1 Manifest Character will grow an extra toe on all paws/feet. This allows for a better grip in climbing, and may aid in balance  N/A N/A
Fins 1 Manifest Character will grow fins. Anywhere, an addition to their body that will aid greatly in aquatic environments 2 Parts of their body will turn into fins. Want a mercharacter, for example? You got it
Static 2 Manifest Character will be able to store electric charges between fur/feathers/scales/etc. Any other character without this mutation will receive a shock upon contact, and unless refilled, the character will caese to be static until more is generated 2 Instead of a shock, the character will generate and regulate their own electricity based on heartbeat. Their hearts will weaken as electricity is generated, but it is a great defense mechanism
Webbing 1 Manifest Increased webbing between toes. Useful for stability/control in water N/A N/A
Wings 2 Manifest Character grows a set of wings usable for flight. Can be feathered, furred, leathery, etc 2 A second set of smaller wings grow behind the original, creating better stability in flight
Clairvoyance 3 Psy Character's mind is opened to a spirit realm, which they may be able to see into the future, or perceive events they have not/will not witness. This will come in the form of dreams, and may occasionally occur during the waking hours as a vision/hallucination N/A N/A
Supersensitivity 2 Psy Character becomes super sensitive to any and all vibrations in the air, such as sounds and changes in the weather 3 Character can sense other character's "auras", and are hypersensitive to the energy radiated by organic matter
Tongues 1 Psy Allows for interspecies communication. Character can understand all tongues spoken to them, however they may not be able to communicate back if the other character of a different species lacks this mutation N/A N/A
Bone Density Increase 2 Utilitarian Bone density increases drastically, creating for heightened durability and strength. Painful and hard to heal once broken 2 Nutrients and elements will be absorbed until bones are stronger than steel. Extremely durable and hard to break, however once broken, they will heal much slower than normal bone and be much more painful
Chameleon 2 Utilitarian If a character with this mutation remains absolutely still, they will become completely visually blended with their surroundings. However, as they start to move, this ability quickly wears off. The faster they move, the more visible they will become N/A N/A
Cold Tolerance 1 Utilitarian Character becomes tolerant to cold more than most characters, and can remain comfortable in more extreme areas of cold. However, their heat tolerance will have decreased dramatically 2 Character's body heat and metabolism plummet. They require less food to gain the same amount of energy/nutrients. They gain a defense against extreme areas of cold that could kill other characters
Echolocation 2 Utilitarian Character grows a small "melon" inside the frontal lobe of their brain, allowing them to use sharp clicks, squeaks, and sounds to determine what their surroundings hold. This does not allow them to see perfectly, only a relative size/shape/distance of their surrounding environment/characters N/A N/A
Enhanced Senses 2 Utilitarian All of your character's sensed are enhanced/more finely tuned than those of an average character without this mutation N/A N/A
Gills 1 Utilitarian Character grows a set of gills, allowing them to breathe underwater N/A N/A
Heat Tolerance 1 Utilitarian Character becomes tolerant to heat more than most characters, and can remain comfortable in more extreme areas of heat. However, their cold tolerance will have decreased dramatically 2 Character's body heat and metabolism skyrocket, requiring more food than normal, and a defense against extreme heat conditions that could kill other characters
Immunity 3 Utilitarian Character is immune to external ailments and toxins. However, if another character's venom is injected, they will still be hindered 2 Character becomes immortal. They stop aging from the point they develop this skill and will not die from age or genetic ailments. They can still be killed by extremely fatal external wounds
Lung Capacity 2 Utilitarian Lung capacity is greatly increased, allowing for longer underwater dives (if no gills), and aiding in stamina for running/swimming N/A N/A
Nightvision 2 Utilitarian Character is able to see in near complete darkness 1 Character can see infared (heat signatures) in complete darkness
Sticky Pads 1 Utilitarian Paw pads secrete a sticky substance similar to that of reptiles, aiding in climbing and grip. However, water will wash it off, so walking on ice may be more difficult. Oh, and walking around will probably pick up unwanted debris in your paws N/A N/A