Basil's Mutations
Jul 28, 2017 16:29:07 GMT -8
Post by Deleted on Jul 28, 2017 16:29:07 GMT -8
BASIL FROST
jinn
MUTATIONS
Mood
A certain body part will change color or size according to the mood of your character (eyes, claws, teeth, etc) This mutation does not necessarily aid in combat situations ; her eyes flash different colors according to her mood. angry = scarlet. blue = calm. purple = happy. yellow = irritated. indigo = content. dark green = default color, curious.
Radiation Used: 1
Fins (UPGRADED)
Basil will grow fins. Anywhere, an addition to their body that will aid greatly in aquatic environments . Parts of their body will turn into fins. Want a mercharacter, for example? You got it ; When submerged in water, she is able to twist her lower legs into a pale green fish tail, eerily reminiscent of an ancient water serpent on Terra.
Radiation Used: 1 (level one), 2 (level two)
Enhanced Senses
All of Basil
All of Basil's senses are enhanced/more finely tuned than those of an average character without this mutation.
Radiation Used: 2
Cold Tolerance
Basil becomes tolerant to cold more than most characters, and can remain comfortable in more extreme areas of cold. However, their heat tolerance will have decreased dramatically ; this is particularly useful when Basil is submerged in deep waters.
Radiation Used: 1
Gills
Basil grows a set of gills, allowing them to breathe underwater ; manifested on her neck, and is particularly useful combined with her tail.
Radiation Used: 1
Nightvision (UPGRADED)
Basil is able to see in near complete darkness. She can see infared (heat signatures) in complete darkness. ; useful in deep waters.
Radiation Used: 2 (level one) ; 1 (level 2)
Immunity (UPGRADED
Basil is immune to external ailments and toxins. However, if another character's venom is injected, they will still be hindered. Basil becomes immortal. She stops aging from the point they develop this skill and will not die from age or genetic ailments. She can still be killed by extremely fatal external wounds
Radiation Used: 3 (level one); 2(level 2)
TOTAL RADIATION USED
Total Used: 15
Remaining: 9