Erebus' Mutations
Aug 12, 2017 16:36:04 GMT -8
Post by Bolt on Aug 12, 2017 16:36:04 GMT -8
Erebus
Bolt
MUTATIONS
Immunity (UPGRADED)
Erebus is immune to external ailments and toxins. However, if another character's venom is injected, they will still be hindered, He also became immortal. He stopped aging from the point he arrived in the atmosphere and will not die from age or genetic ailments. They can still be killed by extremely fatal external wounds
Radiation Used: 3(1) + 2(2)= 5
Enhanced Senses
All of your Erebus' sensed are enhanced/more finely tuned than those of an average character without this mutation
Radiation Used: 2
Tongues
Allows for interspecies communication. Erebus can understand all tongues spoken to them, however they may not be able to communicate back if the other character of a different species lacks this mutation
Radiation Used: 1
Bones
Erebus grew a slightly curved, pointed bone on his right arm, at the forearm. It grew out forward, almost like a sword.
Radiation Used: 2
Armor
Combat Bones grow outside Erebus' body, in a plate-like form. They grow on his forearms,and if broken, will hurt a lot and take a while to regrow
Radiation Used: 2
Gills
Erebus grows a set of gills when he is submerged, allowing them to breathe underwater
Radiation Used: 1
Spikes (UPGRADED)
Combat Bones grow out of Erebus' skin like small thin spikes, along with fur. Can stand on end along with fur/feathers/etc. Strength is as strong as character's bones. Will regrow if broken or lost after a while. "Quills" are barbed, and have the ability to die off, loosen, and be shot to attack. If snapped while alive, will hurt some; if snapped while dead, they'll just fall out
Radiation Used: 2(1) + 3(2) = 5
Nightvision
Erebus is able to see in near complete darkness
Radiation Used: 2
TOTAL RADIATION USED
Total Used: 20
Remaining: 4